The Character designs usually start off from the concepts Ive made, then created in 3d, then worked on it Zbrush then finally back to 3dmax to become a fully realized character.

Most of my characters are created for the intent of using in a game engine, so the poly count stays around those standards.

Characters

The NPC’s were created to have a different character section in my work to present something that isn’t intended for a main character role.

Definitely more to come in the section.

NPC’s